Wednesday 14 March 2012

OpenGL Shading Language

OpenGL Shading Language



Author: Randi J. Rost
Edition: 3
Publisher: Addison-Wesley Professional
Binding: Paperback
ISBN: 0321637631
Category: Programming
List Price: $ 64.99
Price: $ 43.50
You Save: 33%




OpenGL Shading Language (3rd Edition)


  • Size : 22.86 x 18.29 x 4.07 cm

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3. Programming books OpenGL Shading Language pdf. , is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.   In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. Download books Opengl Shading Language pdf via mediafire, 4shared, rapidshare.

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Opengl Shading Language

Opengl Shading Language By Randi J. Rost Paperback Book (english)
Price: $53.51
Store Search search Title, ISBN and Author OpenGL Shading Language by Randi J. Rost, Bill Licea-Kane Estimated delivery 3-12 business days Format Paperback Condition Brand New We assume some undergraduate coursework in C/C++ has been completed. We assume early computer graphics exposure, but this book can stand as a component to an introduction to computer graphics. Some readers will be very familiar with OpenGL specification, but will greatly benefit from a book focused on developers rather th

OpenGL Shading Language, 3rd Edition by Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen ISBN-13: 9780321637635 ISBN-10: 0321637631
Price: $44.99
OpenGL Shading Language, 3rd Edition

OpenGL Shading Language, 9780321637635
Price: $46.05
OpenGL Shading Language, ISBN-13: 9780321637635, ISBN-10: 0321637631



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, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.   In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.   OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including   Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model   The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Download free OpenGL Shading Language (3rd Edition) pdf

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