Friday 23 March 2012

Delphi Graphics and Game Programming Exposed

Delphi Graphics and Game Programming Exposed



Author: John Ayres
Edition:
Publisher: Wordware Publishing, Inc.
Binding: Paperback
ISBN: 1556226373
Category: Programming
List Price: $ 59.95
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Delphi Graphics and Game Programming Exposed



Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Programming books Delphi Graphics and Game Programming Exposed pdf. . Download books Delphi Graphics and Game Programming Exposed pdf via mediafire, 4shared, rapidshare.

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Delphi Graphics and Game Programming Exposed
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Delphi Graphics and Game Programming Exposed: John Ayres

Delphi Graphics and Game Programming Exposed
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Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, spr

Delphi Graphics and Game Programming Exposed With Di..., 9781556226373
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Delphi Graphics and Game Programming Exposed With Directx for Versions 5.0-7.0, ISBN-13: 9781556226373, ISBN-10: 1556226373

Delphi Graphics and Game Programming Exposed! with DirectX [With  ...
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Delphi Graphics and Game Programming Exposed! with DirectX [With Contains Programming Examples...] Wordware Publishing 9781556226373 09781556226373

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Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. The CD includes: • Source code from the book’s projects • full retail version of Delphi 4
• 60-day trial version of Delphi 5 Enterprise
• DirectX header files from Project JEDI
• freeware sound effects, MIDI musical compositions, and the SpriteLib sprite library
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