Thursday 26 June 2008

OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook



Author: David Wolff
Edition:
Publisher: Packt Publishing
Binding: Paperback
ISBN: 1849514763
Category: Programming
List Price: $ 49.99
Price: $ 44.43
You Save: 11%




OpenGL 4.0 Shading Language Cookbook



Over 60 highly focused, practical recipes to maximize your OpenGL Shading language use A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4. Programming books OpenGL 4.0 Shading Language Cookbook pdf. How to use the OpenGL Shading Language to implement lighting and shading techniques Use the new features of GLSL 4.0 including tessellation and geometry shaders How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique In Detail The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4. Download books OpenGL 4.0 Shading Language Cookbook by David Wolff pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for Opengl 4.0 Shading Language Cookbook Ebook

Opengl 4.0 Shading Language Cookbook Ebook
Price: $22.79
Buy OpenGL 4.0 Shading Language Cookbook by David Wolff and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!

OpenGL 4.0 Shading Language Cookbook by David Wolff
Price: $46.6
OpenGL 4.0 Shading Language Cookbook : Paperback : Packt Publishing Limited : 9781849514767 : 1849514763 : 31 Jul 2011

opengl 4.0 shading language cookbook (paperback)
Price: $49.05
The Book Depository with availability on over a million titles OpenGL 4.0 Shading Language Cookbook (Paperback)Description: Brand New with Free Worldwide Delivery. Delivery information We despatch via Royal Mail Priority Airmail. Please see below our approximate guide to how long you should expect for your books to reach you:Australia 10 working days Europe 7-10 working days Rest of the World 7-10 working days US and Canada 10- 14 working days United Kingdom 3-5 working days About us The Book D

Opengl 4.0 Shading Language Cookbook ...
Price: $55.85
Opengl 4.0 Shading Language Cookbook PCKPB 9781849514767 09781849514767

Opengl 4.0 Shading Language Cookbook
Price: $67.24
Packt Publishing 9781849514767 OpenGL 4.0 Shading Language Cookbook Description *Author: Wolff, David *Binding Type: Paperback *Number of Pages: 340 *Publication Date: 2011/07/25 *Language: English *Dimensions: 9.25 x 7.52 x 0.71 inches SKU: UBM9781849514767 Payment We accept payment via PayPal, Mastercard, Visa, American Express, Discover and PayPals Bill Me Later. Note: All purchases are processed via PayPal. If you have any questions or issues with your order, please contact us--we'll



Download OpenGL 4.0 Shading Language Cookbook


How to use the OpenGL Shading Language to implement lighting and shading techniques Use the new features of GLSL 4.0 including tessellation and geometry shaders How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique In Detail The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader. The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows. The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation. The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications. What you will learn from this book Compile, install, and communicate with shader programs Use new features of GLSL 4.0 such as subroutines and uniform blocks Implement basic lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlights Apply single or multiple textures Use textures as environment maps for simulating reflection or refraction Implement screen-space techniques such as gamma correction, blur filters, and deferred shading Implement geometry and tessellation shaders Learn shadowing techniques including shadow mapping and screen space ambient occlusion Use noise in shaders Use shaders for animation Download free OpenGL 4.0 Shading Language Cookbook pdf

download pdf

No comments:

Post a Comment