Author: Ian Bogost
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Publisher: The MIT Press
Binding: Paperback
ISBN: 0262514885
Category: Programming
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Persuasive Games: The Expressive Power of Videogames
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. Programming books Persuasive Games pdf. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Download books Persuasive Games: The Expressive Power of Videogames pdf via mediafire, 4shared, rapidshare.
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Persuasive Games: The Expressive Power of Videogames - Ian Bogost
Persuasive Games: The Expressive Power of Videogames - Ian Bogost
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Review "Analyzing the power of video games to mount arguments and influenceplayers, Ian Bogost does again what he always does so very well: thoroughly rethinkand shake up a traditional academic field - rhetoric - while lucidly building thefoundations of a new one - game studies."--James Paul Gee, Mary Lou FultonPresidential Professor of Literacy Studies, Arizona State University "Bogost's book provides a new lens -- procedural rhetoric -- to use inthe analysis of games and an excellent survey of the history of games of this ilk."Steve Jacobs American Journal of Play "Bogost creates and writes
Review "Analyzing the power of video games to mount arguments and influenceplayers, Ian Bogost does again what he always does so very well: thoroughly rethinkand shake up a traditional academic field - rhetoric - while lucidly building thefoundations of a new one - game studies."--James Paul Gee, Mary Lou FultonPresidential Professor of Literacy Studies, Arizona State University "Bogost's book provides a new lens -- procedural rhetoric -- to use inthe analysis of games and an excellent survey of the history of games of this ilk."Steve Jacobs American Journal of Play "Bogost creates and writes
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Buy Persuasive Games: The Expressive Power of Videogames by Ian Bogost and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!
Buy Persuasive Games: The Expressive Power of Videogames by Ian Bogost and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!
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Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
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Powered by Frooition Pro Click here to view full size. Full Size Image Click to close full size. Persuasive Games [9780262514880] - Book NEW Author(s): Ian Bogost Format: Paperback # Pages: 450 ISBN-13: 9780262514880 Published: 08/13/2010 Language: English Weight: 1.95 pounds Brand new book. About Us Payment Shipping Customer Service FAQs Welcome to MovieMars All items are Brand New. We offer unbeatable prices, quick shipping times and a wide selection second to none. Purchases come with a 30-d
Powered by Frooition Pro Click here to view full size. Full Size Image Click to close full size. Persuasive Games [9780262514880] - Book NEW Author(s): Ian Bogost Format: Paperback # Pages: 450 ISBN-13: 9780262514880 Published: 08/13/2010 Language: English Weight: 1.95 pounds Brand new book. About Us Payment Shipping Customer Service FAQs Welcome to MovieMars All items are Brand New. We offer unbeatable prices, quick shipping times and a wide selection second to none. Purchases come with a 30-d
Download Persuasive Games
In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. Bogost is both an academic researcher and videogame designer, and Persuasive Games reflects both theoretical and a game design goals. Download free Persuasive Games: The Expressive Power of Videogames pdf
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