Author: Ian Millington
Edition: 2
Publisher: CRC Press
Binding: Hardcover
ISBN: 0123747317
Category: Programming
List Price: $ 81.95
Price: $ 50.89
You Save: 38%
Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. Programming books Artificial Intelligence for Games pdf. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. Download books Artificial Intelligence for Games, Second Edition pdf via mediafire, 4shared, rapidshare.
Price comparison for Artificial Intelligence for Games, Second Edition
Price: $3.9
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The b
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The b
Price: $1
Artificial Intelligence for Games, Second Edition: Ian Millington, John Funge
Artificial Intelligence for Games, Second Edition: Ian Millington, John Funge
Price: $77.95
Categories: Artificial intelligence, Computer games->Programming, Computer animation. Contributors: Ian Millington - Author. Format: NOOK Book
Categories: Artificial intelligence, Computer games->Programming, Computer animation. Contributors: Ian Millington - Author. Format: NOOK Book
Price: $97.13
Price: $89.91
author ian millington author john funge format hardback language english publication year 12 09 2009 subject computing it subject 2 computer games programming artificial intelligence for games funge john millington ian new condition hardcover payment shipping rates returns artificial intelligence for games condition new author funge john millington ian isbn 9780123747310 binding hardcover pages 896 publisher crc press if you require more copies of a title than we have listed please contact us as
author ian millington author john funge format hardback language english publication year 12 09 2009 subject computing it subject 2 computer games programming artificial intelligence for games funge john millington ian new condition hardcover payment shipping rates returns artificial intelligence for games condition new author funge john millington ian isbn 9780123747310 binding hardcover pages 896 publisher crc press if you require more copies of a title than we have listed please contact us as
Download Artificial Intelligence for Games
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
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