Thursday 9 February 2012

Programming Vertex & Pixel Shaders

Programming Vertex & Pixel Shaders



Author: Wolfgang Engel
Edition: 1
Publisher: Charles River Media
Binding: Paperback
ISBN: 1584503491
Category: Programming
List Price: $ 49.95
Price: $ 196.93
You Save: -294%




Programming Vertex & Pixel Shaders (Charles River Media Graphics)



When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware. Programming books Programming Vertex & Pixel Shaders pdf. This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a "cookbook" approach to teach beginning to intermediate graphics and game programmers to program shaders in the High-Level Shading Language (HLSL), the primary real0time shading language used in recent game development. The book uses a wide range of examples (over 60) to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Download books Learn Vertex & Pixel Shader Programming with DirectX 9 pdf via mediafire, 4shared, rapidshare.

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Price comparison for Learn Vertex & Pixel Shader Programming with DirectX 9

Learn Vertex & Pixel Shader Programming with DirectX 9
Price: $3.9
Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. Learn Vertex and Pixel Shader Programming with DirectX 9 shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. *

Learn Vertex & Pixel Shader Programming with DirectX 9
Price: $1
Learn Vertex & Pixel Shader Programming with DirectX 9: James Leiterman

Programming Vertex & Pixel Shaders (Charles River Me..., 9781584503491
Price: $34.27
Programming Vertex & Pixel Shaders (Charles River Media Graphics), ISBN-13: 9781584503491, ISBN-10: 1584503491

Programming Vertex and Pixel Shaders ...
Price: $134.25
"Programming Vertex and Pixel Shaders" provides intermediate and advanced graphics and game programmers with a definitive guide to shader programming. It uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. This is the one resource developers need to program advanced shaders for next generation games and graphics.

DirectX 2002 Vertex and Pixel Shader Programming with CDROM  ...
Price: $4.99
This advanced game-development book is targeted at the developer with a sophisticated understanding of C++ who wants to use vertex and pixel shaders in graphics or games.



Download Programming Vertex & Pixel Shaders


This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a "cookbook" approach to teach beginning to intermediate graphics and game programmers to program shaders in the High-Level Shading Language (HLSL), the primary real0time shading language used in recent game development. The book uses a wide range of examples (over 60) to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. The book is broken into eight parts covering introductory material, shadows, high dynamic range lighting, lighting algorithms, vertex texturing, projective texture mapping, environment cube mapping, and advanced reflectance algorithms (Cook-Torrance, Oren-Nayar, Ward, and Ashikhmin-Shirly). The coverage starts from the beginning, so no existing knowledge of shader programming is required. This book does assume a basic understanding of the math typically used in a game engine and an intermediate understanding of the Direct3D API. This is the one resource developers need to learn practical current techniques for programming shaders for next-generation games and graphics! Download free Programming Vertex & Pixel Shaders (Charles River Media Graphics) pdf

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