Saturday 4 February 2012

Networking and Online Games

Networking and Online Games



Author: Grenville Armitage
Edition: 1
Publisher: Wiley
Binding: Hardcover
ISBN: 0470018577
Category: Programming
List Price: $ 110.00
Price: $ 69.86
You Save: 36%




Networking and Online Games: Understanding and Engineering Multiplayer Internet Games



The computer game industry is clearly growing in the direction of multiplayer, online games. Programming books Networking and Online Games pdf. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. Download books Networking and Online Games Understanding and Engineering Multiplayer pdf via mediafire, 4shared, rapidshare.

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Price comparison for Networking And Online Games By Philip Branch Hardcover Book (english)

Networking And Online Games By Philip Branch Hardcover Book (english)
Price: $108.31
Store Search search Title, ISBN and Author Networking and Online Games by Philip Branch, Mark Claypool, Grenville Armitage Estimated delivery 3-12 business days Format Hardcover Condition Brand New Understanding the demands of games on IP networks is important for ISP engineers and technicians, and understanding the underlying network s capabilities is important for game developers. This book concisely draws together and illustrates the overlapping and interacting technical concerns of these tw

Networking and Online Games Understanding and Engineering Multiplayer
Price: $6.65
Understanding the demands of games on IP networks is important for ISP engineers and technicians, and understanding the underlying network's capabilities is important for game developers. This book concisely draws together and illustrates the overlapping and interacting technical concerns of these two business sectors.

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Price: $3.37


Cognitive Radio Networking and Security : A Game-The..., 9780521762311
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Cognitive Radio Networking and Security : A Game-Theoretic View, ISBN-13: 9780521762311, ISBN-10: 0521762316

Hoyle Puzzle & Board Games 2007 Pc Dvd Mahjongg Anagrams Crossword Puzzles Etc
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Hoyle's annual packaging of classic puzzle and board games returns once again, this time with 21 traditional games, each featuring official Hoyle rules. The 2008 version of Hoyle Puzzle Board Games includes traditional classics such as: hangman, mahjongg,



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Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout.Networking and Online Games:Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games.Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements.Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network.Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation)Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2).Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering. Download free Networking and Online Games: Understanding and Engineering Multiplayer Internet Games pdf

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