Showing posts with label Shading. Show all posts
Showing posts with label Shading. Show all posts

Friday, 15 November 2013

OpenGL Shading Language (3rd Edition) by Rost, Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic 3rd (third) Edition [Paperback Reviews

OpenGL Shading Language (3rd Edition) by Rost, Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic 3rd (third) Edition [Paperback



Author: Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic Rost
Edition: 3rd (third)
Publisher: Addison-Wesley Professional
Binding: Paperback
ISBN: B00BR5DQDU
Category: Programming
List Price: $ 85.68
Price: $ 85.68
You Save: 0%




OpenGL Shading Language (3rd Edition) by Rost, Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic 3rd (third) Edition [Paperback(2009)]



Programming books OpenGL Shading Language (3rd Edition) by Rost, Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic 3rd (third) Edition [Paperback pdf. . Download books Opengl Shading Language Rost, Randi J./ Licea-kane, Bill pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for OpenGL Shading Language, 3rd Edition by Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen ISBN-13: 9780321637635 ISBN-10: 0321637631

OpenGL Shading Language, 3rd Edition by Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen ISBN-13: 9780321637635 ISBN-10: 0321637631
Price: $44.99
OpenGL Shading Language, 3rd Edition

Opengl Shading Language Rost, Randi J./ Licea-kane, Bill
Price: $69.69
author barthold lichtenbelt author bill licea kane author dan ginsburg author hugh malan author john m kessenich author mike weiblen author randi j rost format paperback language english publication year 20 07 2009 subject computing it subject 2 computing professional programming title opengl shading language author rost randi j licea kane bill publisher addison wesley professional publication date jul 24 2009 pages 800 binding paperback edition 3 rd dimensions 7 00 wx 8 40 hx 1 70 d isbn 0321

OpenGL Library, 5th Edition by Dave Shreiner, Randi J. Rost, Bill Licea-Kane ISBN-13: 9780321637642 ISBN-10: 032163764X
Price: $74.99
This boxed set includes: * The best-selling OpenGL® Programming Guide, Seventh Edition, which covers the latest releases of OpenGL, Versions 3.0 and 3.1, and includes a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics. * The popular OpenGL® Shading Language, Third Edition, which addresses the more integrated nature of the shading language in OpenGL 3.0 and 3.1, with key coverage of special shading techniques, light and shading techniques, light and shadow shaders, and multipass shade

Open Gl(R) Shading Language Ebook
Price: $47.99
This is the eBook version of the printed book. If the print book includes a CD-rom, this content is not included within the eBook version.
opengl^(R)^Shading Language, Third Edition,extensively updated for opengl 3.1, is the experienced application programmers guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the opengl api that support this programmability. With opengl and shaders written in the opengl Shading Language, applications ca

OpenGLĂ‚ Shading Language
Price: $47.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.OpenGL Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can p



Download OpenGL Shading Language (3rd Edition) by Rost, Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic 3rd (third) Edition [Paperback


Download free OpenGL Shading Language (3rd Edition) by Rost, Randi J., Licea-Kane, Bill M., Ginsburg, Dan, Kessenic 3rd (third) Edition [Paperback(2009)] pdf

download pdf

Wednesday, 14 March 2012

OpenGL Shading Language

OpenGL Shading Language



Author: Randi J. Rost
Edition: 3
Publisher: Addison-Wesley Professional
Binding: Paperback
ISBN: 0321637631
Category: Programming
List Price: $ 64.99
Price: $ 43.50
You Save: 33%




OpenGL Shading Language (3rd Edition)


  • Size : 22.86 x 18.29 x 4.07 cm

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3. Programming books OpenGL Shading Language pdf. , is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.   In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. Download books Opengl Shading Language pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for Opengl Shading Language

Opengl Shading Language
Price: $1
Opengl Shading Language:

Opengl Shading Language
Price: $3.9
Opengl Shading Language

Opengl Shading Language By Randi J. Rost Paperback Book (english)
Price: $53.51
Store Search search Title, ISBN and Author OpenGL Shading Language by Randi J. Rost, Bill Licea-Kane Estimated delivery 3-12 business days Format Paperback Condition Brand New We assume some undergraduate coursework in C/C++ has been completed. We assume early computer graphics exposure, but this book can stand as a component to an introduction to computer graphics. Some readers will be very familiar with OpenGL specification, but will greatly benefit from a book focused on developers rather th

OpenGL Shading Language, 3rd Edition by Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen ISBN-13: 9780321637635 ISBN-10: 0321637631
Price: $44.99
OpenGL Shading Language, 3rd Edition

OpenGL Shading Language, 9780321637635
Price: $46.05
OpenGL Shading Language, ISBN-13: 9780321637635, ISBN-10: 0321637631



Download OpenGL Shading Language


, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.   In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.   OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including   Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model   The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Download free OpenGL Shading Language (3rd Edition) pdf

download pdf

Thursday, 21 April 2011

Shape From Shading

Shape From Shading



Author:
Edition: annotated edition
Publisher: The MIT Press
Binding: Hardcover
ISBN: 0262081830
Category: Programming
List Price: $ 85.00
Price: $ 323.82
You Save: -281%




Shape From Shading (Artificial Intelligence)



Understanding how the shape of a three dimensional object may be recovered from shading in a two-dimensional image of the object is one of the most important - and still unresolved - problems in machine vision. Programming books Shape From Shading pdf. Although this important subfield is now in its second decade, this book is the first to provide a comprehensive review of shape from shading. It brings together all of the seminal papers on the subject, shows how recent work relates to more traditional approaches, and provides a comprehensive annotated bibliography.

The book's 17 chapters cover: Surface Descriptions from Stereo and Shading. Shape and Source from Shading. Download books Shape from Shading ... pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for Shape from Shading, 9780262081832

Shape from Shading, 9780262081832
Price: $146.95
Shape from Shading, ISBN-13: 9780262081832, ISBN-10: 0262081830

Shape from Shading                                                ...
Price: $135.19
Understanding how the shape of a three dimensional object may be recovered from shading in a two-dimensional image of the object is one of the most important - and still unresolved - problems in machine vision. Although this important subfield is now in its second decade, this book is the first to provide a comprehensive review of shape from shading. It brings together all of the seminal papers on the subject, shows how recent work relates to more traditional approaches, and provides a comprehensive annotated bibliography.The book's 17 chapters cover: Surface Descriptions from Stereo and Shadi

Shape from Shading Under Various Imaging Conditions.
Price: $82.8


Shape from shading under various imaging conditions., 9781243507020
Price: $76.66
Shape from shading under various imaging conditions., ISBN-13: 9781243507020, ISBN-10: 1243507020

Shape From Shading (Artificial Intelligence)
Price: $127.6




Download Shape From Shading


Although this important subfield is now in its second decade, this book is the first to provide a comprehensive review of shape from shading. It brings together all of the seminal papers on the subject, shows how recent work relates to more traditional approaches, and provides a comprehensive annotated bibliography.

The book's 17 chapters cover: Surface Descriptions from Stereo and Shading. Shape and Source from Shading. The Eikonal Equation: some Results Applicable to Computer Vision. A Method for Enforcing Integrability in Shape from Shading Algorithms. Obtaining Shape from Shading Information. The Variational Approach to Shape from Shading. Calculating the Reflectance Map. Numerical Shape from Shading and Occluding Boundaries. Photometric Invariants Related to Solid Shape. Improved Methods of Estimating Shape from Shading Using the Light Source Coordinate System. A Provably Convergent Algorithm for Shape from Shading. Recovering Three Dimensional Shape from a Single Image of Curved Objects. Perception of Solid Shape from Shading. Local Shading Analysis Pentland. Radarclinometry for the Venus Radar Mapper. Photometric Method for Determining Surface Orientation from Multiple Images.

Berthold K. P. Horn is Professor of Electrical Engineering and Computer Science at MIT. He has presided over the field of machine vision for more than a decade and is the author of Robot Vision. Michael Brooks is Reader in Computer Science at The Flinders University of South Australia. Shape from Shading is included in the Artificial Intelligence series, edited by Michael Brady, Daniel Bobrow, and Randall Davis. Download free Shape From Shading (Artificial Intelligence) pdf

download pdf

Wednesday, 20 April 2011

Real-Time Shading pdf

Real-Time Shading



Author: Marc Olano
Edition: 1st
Publisher: A K Peters/CRC Press
Binding: Hardcover
ISBN: 1568811802
Category: Programming
List Price: $ 76.95
Price: $ 15.39
You Save: 80%




Real-Time Shading



This book covers real-time shading systems, their design and how they work. Programming books Real-Time Shading pdf. . Download books Real-Time Shading pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for Real-Time Shading

Real-Time Shading
Price: $9.5
Categories: Rendering->Graphics and game programming, Real-time graphics, Shaders/Shading->3D graphics. Contributors: Marc Olano - Author. Format: Hardcover

Real-Time Shading
Price: $66.09
Categories: Rendering->Graphics and game programming, Real-time graphics, Shaders/Shading->3D graphics. Contributors: Marc Olano - Author. Format: Hardcover

Real-Time Shading
Price: $3.9
Real-Time Shading

Real-Time Shading, 9781568811802
Price: $2.43
Real-Time Shading, ISBN-13: 9781568811802, ISBN-10: 1568811802

real-time shading book | marc olano john hart wolfgang heidrich hb tnf
Price: $75.73
general computing internet pc video games programming all our items our feedback faqs about us contact us item description real time shading ean 978 1568811802 isbn 10 1 568811802 ref tnf 1568811802 title real time shading author marc olano john hart wolfgang heidrich publisher ak peters crc press published 26 june 2002



Download Real-Time Shading


Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators. Download free Real-Time Shading pdf

download pdf

Wednesday, 12 May 2010

OpenGL Shading Language (3rd free

OpenGL Shading Language (3rd



Author:
Edition:
Publisher: Addison-Wesley Professional
Binding: Unknown Binding
ISBN: B008IT310Q
Category: Programming
List Price: $ 102.85
Price: $ 102.85
You Save: 0%




OpenGL Shading Language (3rd (third) Edition)



Programming books OpenGL Shading Language (3rd pdf. . Download books Opengl Shading Language (3rd Edition) pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for OpenGL Shading Language, 3rd Edition by Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen ISBN-13: 9780321637635 ISBN-10: 0321637631

OpenGL Shading Language, 3rd Edition by Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen ISBN-13: 9780321637635 ISBN-10: 0321637631
Price: $44.99
OpenGL Shading Language, 3rd Edition

Opengl Shading Language (3rd Edition)
Price: $65.75


Opengl Shading Language (3rd Edition)
Price: $39.51


Opengl Shading Language Rost, Randi J./ Licea-kane, Bill
Price: $69.69
author barthold lichtenbelt author bill licea kane author dan ginsburg author hugh malan author john m kessenich author mike weiblen author randi j rost format paperback language english publication year 20 07 2009 subject computing it subject 2 computing professional programming title opengl shading language author rost randi j licea kane bill publisher addison wesley professional publication date jul 24 2009 pages 800 binding paperback edition 3 rd dimensions 7 00 wx 8 40 hx 1 70 d isbn 0321

Opengl Shading Language (3rd Edition)
Price: $71.76




Download OpenGL Shading Language (3rd


Download free OpenGL Shading Language (3rd (third) Edition) pdf

download pdf

Thursday, 26 June 2008

OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook



Author: David Wolff
Edition:
Publisher: Packt Publishing
Binding: Paperback
ISBN: 1849514763
Category: Programming
List Price: $ 49.99
Price: $ 44.43
You Save: 11%




OpenGL 4.0 Shading Language Cookbook



Over 60 highly focused, practical recipes to maximize your OpenGL Shading language use A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4. Programming books OpenGL 4.0 Shading Language Cookbook pdf. How to use the OpenGL Shading Language to implement lighting and shading techniques Use the new features of GLSL 4.0 including tessellation and geometry shaders How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique In Detail The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4. Download books OpenGL 4.0 Shading Language Cookbook by David Wolff pdf via mediafire, 4shared, rapidshare.

download button

Price comparison for Opengl 4.0 Shading Language Cookbook Ebook

Opengl 4.0 Shading Language Cookbook Ebook
Price: $22.79
Buy OpenGL 4.0 Shading Language Cookbook by David Wolff and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!

OpenGL 4.0 Shading Language Cookbook by David Wolff
Price: $46.6
OpenGL 4.0 Shading Language Cookbook : Paperback : Packt Publishing Limited : 9781849514767 : 1849514763 : 31 Jul 2011

opengl 4.0 shading language cookbook (paperback)
Price: $49.05
The Book Depository with availability on over a million titles OpenGL 4.0 Shading Language Cookbook (Paperback)Description: Brand New with Free Worldwide Delivery. Delivery information We despatch via Royal Mail Priority Airmail. Please see below our approximate guide to how long you should expect for your books to reach you:Australia 10 working days Europe 7-10 working days Rest of the World 7-10 working days US and Canada 10- 14 working days United Kingdom 3-5 working days About us The Book D

Opengl 4.0 Shading Language Cookbook ...
Price: $55.85
Opengl 4.0 Shading Language Cookbook PCKPB 9781849514767 09781849514767

Opengl 4.0 Shading Language Cookbook
Price: $67.24
Packt Publishing 9781849514767 OpenGL 4.0 Shading Language Cookbook Description *Author: Wolff, David *Binding Type: Paperback *Number of Pages: 340 *Publication Date: 2011/07/25 *Language: English *Dimensions: 9.25 x 7.52 x 0.71 inches SKU: UBM9781849514767 Payment We accept payment via PayPal, Mastercard, Visa, American Express, Discover and PayPals Bill Me Later. Note: All purchases are processed via PayPal. If you have any questions or issues with your order, please contact us--we'll



Download OpenGL 4.0 Shading Language Cookbook


How to use the OpenGL Shading Language to implement lighting and shading techniques Use the new features of GLSL 4.0 including tessellation and geometry shaders How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique In Detail The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader. The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows. The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation. The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications. What you will learn from this book Compile, install, and communicate with shader programs Use new features of GLSL 4.0 such as subroutines and uniform blocks Implement basic lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlights Apply single or multiple textures Use textures as environment maps for simulating reflection or refraction Implement screen-space techniques such as gamma correction, blur filters, and deferred shading Implement geometry and tessellation shaders Learn shadowing techniques including shadow mapping and screen space ambient occlusion Use noise in shaders Use shaders for animation Download free OpenGL 4.0 Shading Language Cookbook pdf

download pdf